Getting a variable from FAssetData in UObjectLibrary
I want to get a variable from my objects in UObjectLibrary. The variable is defined in c++ in the AObject class, only the cast to this class returns null. The object in the library that i use for testing is a blueprint with as parentclass AObject. I hope someone has a solution.
asked Jul 12 '17 at 03:23 PM in C++ Programming
You have to load the asset into memory before you can access it.
answered Jul 12 '17 at 04:35 PM
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