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Does UE4 support direct skeletal parenting i.e robots

I was recently working on an unfolding animated cube in blender but when I tried to import it to UE4 I ran into problems getting the animation to work. After much trial and error the only way I found which worked was to build a skeleton and weight the sides of the cube 100% to their corresponding bones. Parenting a side to its corresponding bone any other way aside from weight painting resulted in an unuseable animation in UE4. Does UE4 only support weight painted skeletons? or am I unaware of a workflow pipeline that already exists.

Product Version: UE 4.16
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asked Jul 13 '17 at 06:46 PM in Rendering

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avatar image Nachtmahr Jul 13 '17 at 08:13 PM

Can you screencapture your Cube Animation for refference. Easier for us to Visualize what you describe with words (still confused after reading twice)

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