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How to patch my game incrementally

Hi everyone, I have the same problem as I quote below:

" I don't know how to explain my problem, but I'll explain what I have and what I want:

I've just made a project with 10 items, I package my project and have the release executable. (779MB) Then I add 10 more items to the project, create a Patch and add it into the packs folder in order to have the update (the pack file generated is 348MB)

But when I try to add a new set of 10 items to generate a second package, the new file again is 389MB.

I would like to generate a third package just with the difference between second and trhir packs (389-348) = 41 MB, that is the size of the new items.

Can you help me with some suggestions? I have already read https://docs.unrealengine.com/latest/INT/Engine/Deployment/Patching/ but I'm not engineer and can't figure this out how to solve what I'm asking. "

Regards

Product Version: UE 4.16
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asked Jul 13 '17 at 03:29 AM in Packaging & Deployment

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