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Get Hit Result Under Finger By Channel is broken

I am trying to select a character by touching them. The Get Hit Result Under Finger By Channel always returns null. The weird thing is if I change it to Get Hit Result Under Cursor By Channel it works. Here is my BP: alt text alt text It currently passes the branch and goes into the HandleInput but the Hit actor is null so it goes through and print "touched nothing". Anyone familiar with mobile know what's going on?

Product Version: UE 4.16
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asked Jul 13 '17 at 06:28 AM in Blueprint Scripting

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avatar image Janyx Jul 13 '17 at 10:12 PM

I have noticed that if I rapidly alternate tapping with three fingers, occasionally one of the touches will fire off correctly. I don't know if this hint helps anyone with more experience identify the real issue, just thought i'd share it.

avatar image Janyx Jul 19 '17 at 05:01 AM

So I added some print statements and every time I touch the screen it registers as x=0, y=0. So I don't know if this helps identify the issue but I thought I'd share it.

avatar image Janyx Jul 19 '17 at 09:01 PM

I read something online about incorrect texture format causing a similar issue. But I am build my game with all texture formats so I don't know if that is applicable.

avatar image henbull May 10 '18 at 11:44 AM

Did you resolve this? I'm having the same issue.

avatar image Janyx May 10 '18 at 03:58 PM

I never got it working :(

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