Split screen widgets not resizing

No - The DPI scale curve only functions against the viewport size. Might add something specific for splitscreen in the future, but for now the engine leaves it up to you, since games that employ split-screen generally need to do stuff a bit differently for local multiplayer, and can’t necessarily continue to scale everything down uniformly (or shouldn’t), you generally start running up against a barrier of usable/readable from the couch.

If you can just scale yours down, I’d suggest wrapping your UI in a scale box set to user scale mode, and adjust it to whatever you need based split screen information.

I have a local multiplayer game with a HUD and Minimap that gets added to each players’ viewport. When the screen is split for 2, 3, and 4 players, the HUD and Minimap stay the same size as if it were a single player. Is there a setting to get the widgets to automatically resize for the smaller split screens?