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Hidden actor gets visible on startup

Hi. I guess I have found a bug in 4.16.2 Editor. When I hide a StaticMeshActor in the World Outliner tab using the "eye" icon, the actor gets hidden as you would expect. BUT, when I save level, restart the Editor, the actor gets visible again. The actor covers my entire level, so it's very annoying to hide it on every startup.

Product Version: UE 4.16
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asked Jul 13 '17 at 09:13 AM in Bug Reports

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Thats exacted behavior. The eye icon in the outliner is only for hiding stuff during editing. if you want to hide a actor permanently select "Actor Hidden In Game" or in its primitive component uncheck "Visible"

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answered Jul 13 '17 at 12:57 PM

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avatar image sukovf Jul 13 '17 at 01:13 PM

That makes sense. Thank you!

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