Hidden actor gets visible on startup
Hi. I guess I have found a bug in 4.16.2 Editor. When I hide a StaticMeshActor in the World Outliner tab using the "eye" icon, the actor gets hidden as you would expect. BUT, when I save level, restart the Editor, the actor gets visible again. The actor covers my entire level, so it's very annoying to hide it on every startup.
asked Jul 13 '17 at 09:13 AM in Bug Reports
Thats exacted behavior. The eye icon in the outliner is only for hiding stuff during editing. if you want to hide a actor permanently select "Actor Hidden In Game" or in its primitive component uncheck "Visible"
answered Jul 13 '17 at 12:57 PM
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