Update ThirdParty dll
I'm linking in a dll in c++ though edits in MyProject.Build.cs. I ended up with this though looking at various posts here:
and it works great. However, I tried to add a new function to my linked library :
which is pretty simple compared to other functions I have successfully exported. Now, however, when I try to run game and/or Editor from VisualStudio I get error
Note that MyProject compiles in Visual Studio. MyProject compiles and runs fine if I ommit the line
I also have a separate c++ project that tests MyLinkedLibrary.dll by calling the same function and it works fine. I've also double cheked that ...MyProject.dll and MyLinkedLibrary.dll are compiled for x64. Any ideas?
asked Jul 13 '17 at 09:25 AM in C++ Programming
For posterity I will write the solution that I found. At some point the build process had copied an old version of the dlls into "C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\Win64" . I deleted these, recompiled, and it worked.
answered Jul 13 '17 at 02:48 PM
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