Planar Reflections - inconsistent behaviour

Hi. I thing I have found a bug in the 4.16.2 Editor. The issue is related to Planar Reflection. In Editor mode, under the “Advanced Show Flags” section I turned off the “Deffered Lighting” option and since my level is mostly lit by indirect lighting, the Planar Reflection gets very dark as expected.

The problem occurs when I switch to ingame. It seem the “Deffered Lighting” option is completely ignored, because reflection suddenly gets very bright in spots where directly lit parts of the level would be visible IF dynamic shadows were turned off. BTW this is related to another issue - Planar Reflection ignores dynamic shadows, but that’s not that important to me. Now it seems all options are ignored ingame. I have also turned off Decals rendering, but they are visible ingame.

Ah, never mind. This seems to be fixed in v4.17.