Change wind directional source timing (for slow motion)
Hi! I'm using speedtree with ue4 and for wind I'm using speedtree node and wind directional source class. I like the kind of movement it's exactly what I was looking for but I need to control the movement over time: I need to create a surreal wind. Is there a way to take the position offset made by wind but give that value to the mesh in a larger delta-time? Basically I want a heavy storm on my trees in slow-motion.
asked Jul 13 '17 at 10:15 AM in Blueprint Scripting
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