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Incorrect Smoothing

Hi there, I just cant fix this... I tried a thousand things. The Polys on this surface have all the same smoothinggroup, but in the rendering you can see some nasty horizontal shadows along the edge of the polys. I checked export smoothing groups - I stitched all those UV´s nicely together - tried recompute tangents/normals any ideas? alt text

Product Version: UE 4.16
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asked Jul 13 '17 at 09:38 PM in Using UE4

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RoMe8
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avatar image michael93 Jul 14 '17 at 05:05 PM

Are the poly's flat? If I have bent quads I often get a noticeable crease in the smoothing

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1 answer: sort voted first

This particular issue might have two other causes, apart from smoothing. Screen-space ambient occlusion can give such artifacts on concave parts of the mesh under certain conditions. It also can be caused by cascaded shadow maps.

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answered Jul 17 '17 at 09:45 AM

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Deathrey
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