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Sound Cue doesnt stop when another sound is triggered

alt text

Right so, can someone please explain to me why this doesnt work. And dont ask why it's called Cheese either :)

Whenever I go over the TriggerVolume5 the audio doesnt stop it just carries on but is reduced in volume by just a little bit. I have literally been sitting here for about 3 hours just trying different things which logically should work but apparently they don't.

Product Version: UE 4.16
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asked Jul 14 '17 at 02:50 AM in Blueprint Scripting

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Hey, this setup is fine.

Can you just add print string nodes to make sure collision event gets fired? I guess you missed some collision setup and trigger volume does not recognize your pawn and do not fire collision event :)

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answered Jul 14 '17 at 06:53 AM

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avatar image HowIsCabbyTaken Jul 14 '17 at 11:58 AM

I have the blueprint loaded up on my other monitor so I can see if it gets fired and all of it does, I just dont get why the Stop method isnt working for me.

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