Sound Cue doesnt stop when another sound is triggered
Right so, can someone please explain to me why this doesnt work. And dont ask why it's called Cheese either :)
Whenever I go over the TriggerVolume5 the audio doesnt stop it just carries on but is reduced in volume by just a little bit. I have literally been sitting here for about 3 hours just trying different things which logically should work but apparently they don't.
asked Jul 14 '17 at 02:50 AM in Blueprint Scripting
Hey, this setup is fine.
Can you just add print string nodes to make sure collision event gets fired? I guess you missed some collision setup and trigger volume does not recognize your pawn and do not fire collision event :)
answered Jul 14 '17 at 06:53 AM
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