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spawning error killing fps, actor isn't valid?

Hi, Ive set up a system for spawning enemies on top of a train in a way so they don't overlap, but the problem is after i kill a certain amount it starts to drop alot of frames and then i get a ton of PIE errors, saying that theres a problem with my branch which set the "death" to spawn another enemy in its place, i did some research and found out that its got something to do with my actor not being valid, but i have no idea why it wouldnt be and what i can do to make it valid and stop killing my frames. thanks in advance!!

Product Version: UE 4.15
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asked Jul 14 '17 at 08:52 AM in Blueprint Scripting

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killalooks
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1 answer: sort voted first

fixed it:P

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answered Aug 17 '17 at 10:29 PM

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killalooks
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