Pagacking Error

Hello Guys,

when i try to package my project i get this issue, can somone help me pls

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(664515474) SRandInit(664515474).
LogInit: Using version manifest at CL 0 with build ID ‘3c7ffb16-d88a-4180-aacc-66f8263e626b’
LogTaskGraph: Started task graph with 5 named threads and 10 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.107550
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.15-CL-0
LogInit: Engine Version: 4.15.3-0+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-0+++UE4+Release-4.15
LogInit: Net CL: 0
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): Jul 13 2017 12:01:51
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line:
LogInit: Base directory: C:/Users/Thomas/Desktop/test/UnrealEngine-4.15/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 0
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: DAKRAETH-PC
LogInit: User: Thomas
LogInit: CPU Page size=65536, Cores=6
LogInit: High frequency timer resolution =3.232353 MHz
LogMemory: Memory total: Physical=23.9GB (24GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 263.91 MB used, 263.91 MB peak
LogMemory: Process Virtual Memory: 268.54 MB used, 268.54 MB peak
LogMemory: Physical Memory: 7159.79 MB used, 17356.63 MB free, 24516.43 MB total
LogMemory: Virtual Memory: 641.83 MB used, 17356.63 MB free, 134217728.00 MB total
LogTextLocalizationManager: No translations for (‘de-DE’) exist, falling back to ‘en’ for localization and internationalization data.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘AMD Radeon ™ R9 390 Series’ (Feature Level 11_0)
LogD3D11RHI: 8169/0/12258 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x1002
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/12258 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x67b1 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘AMD Radeon ™ R9 390 Series’ (P:0 D:1)
LogWindows: 1. ‘AMD Radeon ™ R9 390 Series’ (P:1 D:1)
LogWindows: 2. ‘AMD Radeon ™ R9 390 Series’ (P:0 D:0)
LogWindows: 3. ‘AMD Radeon ™ R9 390 Series’ (P:0 D:0)
LogWindows: 4. ‘AMD Radeon ™ R9 390 Series’ (P:0 D:0)
LogWindows: 5. ‘AMD Radeon ™ R9 390 Series’ (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:6
LogD3D11RHI: Adapter Name: AMD Radeon ™ R9 390 Series
LogD3D11RHI: Driver Version: Crimson ReLive 17.6.2 (internal:22.19.171.257, unified:22.19.171.257)
LogD3D11RHI: Driver Date: 6-12-2017
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 1)
LogShaderCompilers: Guid format shader working directory is -2 characters bigger than the processId version (…/…/…/…/…/…/Documents/Unreal Projects/test/Intermediate/Shaders/WorkingDirectory/13924/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Thomas/AppData/Local/Temp/UnrealShaderWorkingDir/2DC30ABC4F7FED5CB4B8FABC02786A90/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.05s 50MB …/…/…/…/…/…/Documents/Unreal Projects/test/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: …/…/…/…/…/…/Documents/Unreal Projects/test/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Documents/Unreal Projects/test/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
LogDerivedDataCache: Using Local data cache path …/…/…/Engine/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshUtilities: No automatic skeletal mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogMeshUtilities: No distributed automatic mesh merging module available
LogNetVersion: GetLocalNetworkVersion: CL: 0, ProjectName: test, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 4210013586
LogAssetRegistry: FAssetRegistry took 0.0214 seconds to start up
LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.015498 seconds
LogUObjectArray: 32452 objects as part of root set at end of initial load.
LogUObjectAllocator: 7070296 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 110
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘Lautsprecher (2- Sennheiser 3D G4ME1)’ : 8 channels at 44.1 kHz using 16 bits per sample (channel mask 0x63f)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.03s 50MB …/…/…/…/…/…/Documents/Unreal Projects/test/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory ‘C:/Users/Thomas/Documents/Unreal Projects/test/Content/’ took 0.01s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="…/…/…/…/…/…/Documents/Unreal Projects/test/Content/ThirdPersonBP/Maps/entryLevel.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world entryLevel
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 57.202ms to complete.
LogFileHelpers: Loading map ‘entryLevel’ took 0.161
LogCollectionManager: Loaded 0 collections in 0.002420 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users/Thomas/Documents/Unreal Projects/test/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/Thomas/Documents/Unreal Projects/test/Content/Developers/Thomas/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/Thomas/Documents/Unreal Projects/test/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
LogContentBrowser: Native class hierarchy populated in 0.0116 seconds. Added 2244 classes and 451 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0016 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0016 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0016 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0016 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 20.97 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.07 seconds
LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.000241 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000285 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.000253 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogSlate: Took 0.000219 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
LogRenderer: Reallocating scene render targets to support 1208x580 NumSamples 1 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 12.8914 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000026 seconds (updated 0 objects)
Warning: RebindPackages not possible for specified packages (or application was compiled in monolithic mode.)
Warning: RebindPackages not possible for specified packages (or application was compiled in monolithic mode.)
Warning: RebindPackages not possible for specified packages (or application was compiled in monolithic mode.)
Warning: RebindPackages not possible for specified packages (or application was compiled in monolithic mode.)
MapCheck: New page: Map Check
Cmd: MAP REBUILD ALLVISIBLE
LogEditorServer: Rebuildmap Clear paths rebuilt
TextureStreamingBuild:Display: Build Texture Streaming took 0.002 seconds.
LightingResults: New page: Lighting Build - Jul 14, 2017, 3:22:05 PM
LogSwarmInterface: [OpenConnection] Registering TCP channel …
LogSwarmInterface: [OpenConnection] Connecting to agent …
LogSwarmInterface: [TryOpenConnection] Testing the Agent
LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
LogSwarmInterface: [TryOpenConnection] Local Process ID is 13924
LogStaticLightingSystem:Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene’s quality and lighting build times by adding importance volumes.
LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
Cmd: MAP CHECK DONTDISPLAYDIALOG
MapCheck: New page: entryLevel - Jul 14, 2017, 3:22:11 PM
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 59.436ms to complete.
LogEditorBuildUtils: Build time 0:05
Job is a success!
LogSlate: Took 0.000221 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
Lightmass on DAKRAETH-PC: 975 ms total, 107 ms importing, 36 ms setup, 486 ms photons, 313 ms processing, 0 ms extra exporting [0/0 mappings]. Threads: 2.97 sec total, 0 ms processing.
LogStaticLightingSystem: Illumination: 7.58 sec (0 ms encoding lightmaps, 0 ms encoding shadowmaps)
LogStaticLightingSystem: Lightmap texture memory: 0.0 MB (0.0 MB streaming, 0.0 MB non-streaming), 0 textures
LogStaticLightingSystem: Shadowmap texture memory: 0.0 MB (0.0 MB streaming, 0.0 MB non-streaming), 0 textures
DumpUnbuiltLightIteractions
Lights with unbuilt interactions: 0
Primitives with unbuilt interactions: 0
Cmd: MAP CHECK NOTIFYRESULTS
MapCheck: New page: entryLevel - Jul 14, 2017, 3:22:14 PM
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 59.23ms to complete.
LogSavePackage: Save=61.45ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Documents/Unreal Projects/test/Saved/entryLevelFABD7B92434230D804A0A594B12FAF78.tmp’ to ‘…/…/…/…/…/…/Documents/Unreal Projects/test/Content/ThirdPersonBP/Maps/entryLevel.umap’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/…/Documents/Unreal Projects/test/Content/ThirdPersonBP/Maps/entryLevel.umap
LogFileHelpers: Saving map ‘entryLevel’ took 0.169
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPersonBP/Maps/entryLevel_BuiltData" FILE="…/…/…/…/…/…/Documents/Unreal Projects/test/Content/ThirdPersonBP/Maps/entryLevel_BuiltData.uasset" SILENT=true
LogSavePackage: Save=4.09ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Documents/Unreal Projects/test/Saved/entryLevel_BuiltData0158FF6A4A8067C1F71AFFA1D53A759A.tmp’ to ‘…/…/…/…/…/…/Documents/Unreal Projects/test/Content/ThirdPersonBP/Maps/entryLevel_BuiltData.uasset’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/…/Documents/Unreal Projects/test/Content/ThirdPersonBP/Maps/entryLevel_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/Thomas/Documents/Unreal Projects/test/test.uproject” BuildCookRun -nocompileeditor -nop4 -project=“C:/Users/Thomas/Documents/Unreal Projects/test/test.uproject” -cook -stage -archive -archivedirectory=C:/Users/Thomas/asdasd -package -clien
tconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output -compile
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): ScriptCompiler.FindAndCompileScriptModules: Compiling scripts.
UATHelper: Packaging (Windows (64-bit)): MSBuild: DotNETUtilities → C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Binaries\DotNET\DotNETUtilities.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: UnrealBuildTool → C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe
UATHelper: Packaging (Windows (64-bit)): MSBuild: AutomationUtils.Automation → C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: AllDesktop.Automation → C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: Localization.Automation → C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: OneSkyLocalization.Automation → C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: AutomationScripts.Automation → C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: Android.Automation → C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: BuildGraph.Automation → C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: HTML5.Automation → C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: MobileDeviceInterface → C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: IOS.Automation → C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: Linux.Automation → C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: Mac.Automation → C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: TVOS.Automation → C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: Win.Automation → C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: XLocLocalization.Automation → C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,4793444s to run MSBuild.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Thomas\Documents\Unreal Projects\test\test.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\MSBuild\14.0\bin\MSBuild.exe C:/Users/Thomas/Desktop/test/UnrealEngine-4.15/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
UATHelper: Packaging (Windows (64-bit)): MSBuild: DotNETUtilities → C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Binaries\DotNET\DotNETUtilities.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: UnrealBuildTool → C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,1540881s to run MSBuild.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe test Win64 Development -Project=“C:\Users\Thomas\Documents\Unreal Projects\test\test.uproject” “C:\Users\Thomas\Documents\Unreal Projects\test\test.uproject” -remoteini=“C:\Users\Thomas\Documents\Unreal P
rojects\test” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Couldn’t find target rules file for target ‘-Project=C:\Users\Thomas\Documents\Unreal Projects\test\test.uproject’ in rules assembly ‘UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Location: C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Intermediate\Build\BuildRules\UE4Rules.dll
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Target rules found:
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4Client - C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\UE4Client.Target.cs
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4Editor - C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\UE4Editor.Target.cs
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4Game - C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\UE4Game.Target.cs
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4Server - C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\UE4Server.Target.cs
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: BlankProgram - C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\BlankProgram\BlankProgram.Target.cs
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: BuildPatchTool - C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\BuildPatchTool\BuildPatchTool.Target.cs
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: CrashReportClient - C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\CrashReporter\CrashReportClient\CrashReportClient.Target.cs
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: MinidumpDiagnostics - C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\CrashReporter\MinidumpDiagnostics\MinidumpDiagnostics.Target.cs
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: CrossCompilerTool - C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\CrossCompilerTool\CrossCompilerTool.Target.cs
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UnrealLaunchDaemon - C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\IOS\UnrealLaunchDaemon\UnrealLaunchDaemon.Target.cs
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: DsymExporter - C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\Mac\DsymExporter\DsymExporter.Target.cs
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ShaderCacheTool - C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\Mac\ShaderCacheTool\ShaderCacheTool.Target.cs
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4EditorServices - C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\Mac\UE4EditorServices\UE4EditorServices.Target.cs
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UnrealAtoS - C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\Mac\UnrealAtoS\UnrealAtoS.Target.cs
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ShaderCompileWorker - C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\ShaderCompileWorker\ShaderCompileWorker.Target.cs
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: SlateViewer - C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\SlateViewer\SlateViewer.Target.cs
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: SymbolDebugger - C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\SymbolDebugger\SymbolDebugger.Target.cs
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: TestPAL - C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\TestPAL\TestPAL.Target.cs
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UnrealCEFSubProcess - C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\UnrealCEFSubProcess\UnrealCEFSubProcess.Target.cs
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UnrealCodeAnalyzer - C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\UnrealCodeAnalyzer\UnrealCodeAnalyzer.Target.cs
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UnrealFileServer - C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\UnrealFileServer\UnrealFileServer.Target.cs
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UnrealFrontend - C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\UnrealFrontend\UnrealFrontend.Target.cs
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UnrealHeaderTool - C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\UnrealHeaderTool\UnrealHeaderTool.Target.cs
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UnrealLightmass - C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\UnrealLightmass\UnrealLightmass.Target.cs
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UnrealPak - C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\UnrealPak\UnrealPak.Target.cs
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UnrealVersionSelector - C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\UnrealVersionSelector\UnrealVersionSelector.Target.cs
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UnrealWatchdog - C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\UnrealWatchdog\UnrealWatchdog.Target.cs
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: BootstrapPackagedGame - C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\Windows\BootstrapPackagedGame\BootstrapPackagedGame.Target.cs
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool:
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,6273287s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe test Win64 Development -Project=“C:\Users\Thomas\Documents\Unreal Projects\test\test.up
roject” “C:\Users\Thomas\Documents\Unreal Projects\test\test.uproject” -remoteini=“C:\Users\Thomas\Documents\Unreal Projects\test” -noxge -generatemanifest -NoHotReload. See logfile for details: ‘UnrealBuildTool-2017.07.14-13.22.36.txt’
UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\ ProcessUtils.cs:Zeile 907. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\Automat
ionTool\AutomationUtils\ProcessUtils.cs:Zeile 860.
UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) in C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:Zeile 51. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars) in C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\AutomationUt
ils\UBTUtils.cs:Zeile 89.
UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) i n C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:Zeile 361. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dicti
onary2 InTargetToManifest) in C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:Zeile 1502. UATHelper: Packaging (Windows (64-bit)): bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:Zeile 185. UATHelper: Packaging (Windows (64-bit)): bei BuildCookRun.DoBuildCookRun(ProjectParams Params) in C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:Zeile 210. UATHelper: Packaging (Windows (64-bit)): bei BuildCookRun.ExecuteBuild() in C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:Zeile 43. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.BuildCommand.Execute() in C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:Zeile 100. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) in C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:Zeile 561. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Process(String[] Arguments) in C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:Zeile 531. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Program.MainProc(Object Param) in C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\Program.cs:Zeile 135. UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param) in C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:Zeile 704.
UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Program.Main() in C:\Users\Thomas\Desktop\test\UnrealEngine-4.15\Engine\Source\Programs\AutomationTool\Program.cs:Zeile 59.
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error