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How to check what animation apply on my character in blueprint?

Well, I will describe what i wants to do first. I wants my character can not move when playing "hurt" animation. You cant control the character if the "hurt" animation(or state if it should be call) are not finished yet.

To do this, I have to get at least the animation's(or state) name currently playing in animation blueprint or state machine.Am I right?

To make sure you guys really understand what i said, I want a boolean be triggered when the animation(or state) are playing.

So can anyone tell me how to make that ? I already despair for no any answer on the internet:((

Product Version: UE 4.16
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asked Jul 14 '17 at 05:15 PM in Blueprint Scripting

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Minghau06
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You can use an animNotfiy at the beginning of your animation to trigger an ignore move input and then use another animNotify at the end of the animation to trigger another ignore move input(set false)

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answered Jul 16 '17 at 02:59 AM

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vivalabugz
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avatar image Minghau06 Jul 16 '17 at 06:20 AM

Yes! That just what I want! Thank you so much for your quick reply!

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