4.16 how do i change a vector parmeter in a umg widget component

Use Set FillColor and Opacity.

192126-ue_answerpic18b.png

However I would instead make a binding

192128-ue_answerpic18c.png

Then use that to set your color

Im trying to change a health bar from green, to yellow, to red. Ive done this before but cant for the life of me remember how i did it. The parameter name is correct, so is the logic attached to the white pins, i think using get dynamic material from the fill image is the incorrect part. How do i change the color on a material in a progress bar?