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Linking Time with Day/Night Cycle

So I've been working on a day/night cycle as well as a proper clock. I want to hook up the Day/Night Cycle and Time to work together, so that every 24 hours a full day/night cycle will have been completed, but i'm unsure how to properly go about this. Right now, the only thing I have going is the Day/Night Cycle being advanced by the time (moves every millisecond), but I can't figure out how I should properly link up the time so that what I said could be done.

TL;DR: Want to make it so that every 24 hours a day/night cycle is complete

EDIT: Maybe I can simplify (or maybe this makes it worse) a bit more. I advance the sun's position every second. There's 86400 seconds per day. So I would want to go through a full 360 degree rotation every 86400 seconds, but im unsure how to do so.

EDIT2: Still thinking about it. I think part of the problem I figured out is that currently it adds to the sun's rotation every tick instead of every second. How would I change it to every second instead?

Here's the BP of the Day/Night Cycle and Timer at it's current state alt text alt text

Product Version: UE 4.14
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asked Jul 15 '17 at 01:41 AM in Blueprint Scripting

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I think I solved my problem for the most part. I added a delay so that the ticks aren't the ones dictating how often the sun's rotation is being changed. I however am only able to update the sun's position every tenth of a second instead of every hundredth of a second (as trying to update every millisecond results in timings being off), but I think the results I got are more than satisfactory. I only wish I were able to set the position of the sun using the time float, but I'll have to figure it out some other way.

Here's my level BP after adjustments

alt text alt text

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answered Jul 15 '17 at 04:40 AM

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