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Сharacters use contracting joints to move.

Characters use tapered joints to move. In this system there is no reverse kinematics. This is a flexible control scheme based on physics with the mouse and keyboard. "This is a very early proof of the concept, focused mainly on trying to develop a practical motion system without animation." Everything in this video: https://www.youtube.com/watch?v=v9k101eC4XI How can this be realized?

Product Version: UE 4.16
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asked Jul 15 '17 at 10:01 AM in Blueprint Scripting

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PigAss Corp.
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