Set different Actor Collision for each Player[Multiplayer]
so in my game the player can either walk through a hologram door or collide with it. In single player I can set the collision of the door and it works fine.
I am trying to get the same thing in local multiplayer to work. I have a hologram door and two players in my local multiplayer game. The problem now is how do I set the collision of the hologram door specific to a player, so one player can walk through but the other player can't.
I tried it with custom events and 'Run on owning client' to set the collision of the hologram door, but nothing seems to work so far. I searched on google, but also with no success. Thanks for any help! Dave
asked Jul 15 '17 at 09:15 PM in Blueprint Scripting
Here how I was able to do it for local multiplayer.
Again, this is for local multiplayer. 'Run on owning client' is for networked multiplayer(not saying that it will work or not, you mentioned it though)
answered Jul 15 '17 at 10:42 PM
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