Can't climb a simple slope

That’s weird
May be try decreasing gravity or any downward force on the character.

Ok I found a solution :slight_smile:
It was my bad, I totally forgot about the NavigationMeshBoundsVolume. My map became a little big and the problem came from the slope, I didn’t suspect the limit of the navigation box.

Hi, I wanted to be able to climb a slope but unfortunately can’t find anything working.

I should be able to climb near of a 45 degree angle but as you can see in attach, I can be happy to climb a 10 degree. I have no collision on it, it’s a Landscape ramp.


  • I tried to change the CharacterMovement Walkable Floor Angle up to 90 and rebuild the project.
  • I also tried to change the CapsuleComponent and my Skeletal Mesh to enable the Physics Walkable Slope Override, set the options to Increase Walkable Slop and set the Angle up to 90.

  • I activated the Navigation visual debugger and it never changed whatever I do.
  • My CapsuleComponent is Scaled to 1/1/1
  • My Skeletal Mesh is Scaled to 3/3/3
  • My Viewport Character is Scaled to 1/1/1

I tried what I could find in the forum, hope you will have an idea ^^

It’s like I can only walk if the floor is not too high. I can’t move on a landscape if it’s high like 600 or 900 in Z axis, but I can move if the floor is about 200 in Z axis.
That’s why if I create a hole in the ground, I can on walk in the hole.

I tried to change many options without success