C++ VS blueprints
I have been wondering should I go for C++ instead of my current pure-blueprints. I have reasonable history from C# scripting, and apparently C++ isn't all that different I have ended the streak of sentences which start "I have".
What are the advantaces of using C++ instead of blueprint, apart from visual studio demanding less from your computer (=less noise)?
I have heard C++ is "ten times faster", but what does that really mean? By that I mean, how much do scripts affect the performance anyway?.
Hoping for answers, -DoctorPC
asked Jul 10 '14 at 10:46 AM in C++ Programming
C++ will be faster for obvious reasons. One of the devs said Blueprints are almost 10 times slower. But we do not have any details about where the hit occurs.
I start with Blueprints for prototyping. Once I get most of the stuff right and feel like I need more performance there, I convert it into a C++ class while exposing many variables into Blueprints for experenting with different permutations.
answered Jul 10 '14 at 11:31 AM
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