Collapsed nodes don't show active wire, WATCH variables don't populate?


Not really sure what the cause is. Is this a caviat of condensing my nodes to keep my blueprint tidy, a flaw with using Zack Parrish (Developer relations technical artist of UE4)'s recommended best practices of using sequences to make logic easier to go through or something to do with adding the contents of the collapsed nodes the debug filter scope?

I can’t find a way to add stuff to the debug filter options anywhere and its driving me crazy.

Ideas?

I got this problem too

It has been bugged (and backlogged) since 2017:

yep, this is kinda driving me crazy right now! I have this problem in 2021!! Is there a solution??