ULightComponent::ApplyComponentInstanceData(FPrecomputedLightInstanceData* LightMapData) is too lated to do.
So LightGuid is Create By ULightComponentBase::UpdateLightGUIDs().
ULightComponent::ApplyComponentInstanceData(FPrecomputedLightInstanceData* LightMapData) is too lated to do.
So LightGuid is Create By ULightComponentBase::UpdateLightGUIDs().
ULightComponent::ApplyComponentInstanceData(FPrecomputedLightInstanceData* LightMapData)
if (!LightMapData->Transform.Equals(ComponentToWorld)) { return; }
Transform not equal. so LightGuid not Update.