[Editor Bug]Lighting Need to Rebuild when reopen map

ULightComponent::ApplyComponentInstanceData(FPrecomputedLightInstanceData* LightMapData) is too lated to do.

So LightGuid is Create By ULightComponentBase::UpdateLightGUIDs().

ULightComponent::ApplyComponentInstanceData(FPrecomputedLightInstanceData* LightMapData)

if (!LightMapData->Transform.Equals(ComponentToWorld)) { return; }

Transform not equal. so LightGuid not Update.