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[Closed] (Mobile) Points light problem in post process scene depth

Points light dont work in the map with post process's material scene depth

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Product Version: UE 4.16
pl.png (229.0 kB)
sd.png (82.7 kB)
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asked Jul 17 '17 at 09:47 AM in Rendering

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The question has been closed Dec 27 '17 at 09:51 AM by IppolitoGermer for the following reason:

The question is answered, right answer was accepted

1 answer: sort voted first

Well, your post process material outputs nothing, but scene depth. Lights won't show up there.

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answered Jul 17 '17 at 10:05 AM

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avatar image IppolitoGermer Jul 17 '17 at 10:16 AM

How can I keep the same effect of post process material, and use some light point?

avatar image Deathrey Jul 17 '17 at 01:12 PM

Perhaps, you should do it in each material in the scene. You would need to set basecolor depending on the pixel distance to camera.

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