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Third/First Person Camera

I have recently scripted a toggle function for a Third/First Person camera. There was a thing I want to do:

When I wanted to add a "disable input" function to the script, the cameras bugged out and projected the First Person perspective, but from the Third Person camera, meaning i could turn my head in 360 degrees like a Third person camera would. How do i fix this? This is an image of the script:

alt text

Product Version: UE 4.16
eafd.png (228.1 kB)
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asked Jul 17 '17 at 02:44 PM in Blueprint Scripting

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