HOW DO YOU WORK ON A PROJECT WITH A FRIEND WHEN HE IS NOT IN THE SAME BUILDING AS ME?
I am really frustrated as we have been trying for the past two days to work on our gaming project but we can't access the same file i use without having to send the file but there is a problem. Its too large as the asset i have on the project, and i cant upload it to github without it being to large as well. SO PLEASE can you provide me some information on what to do so me and my friend can continue working TOGETHER on our project.
asked Jul 17 '17 at 03:05 PM in Using UE4
The best way Is to configure your own source control server.
I´m using SVN server and I work in 2 machines at the same time (work and home) so basically I can continue my work on all machines.
Once you installed and configured your server, is quite simple to use, I prefeer to use it from explorer rather tan inside Unreal engine, as I used it inside UE a long time ago and it had some anoying bugs...
Do you know how to configure a SVN server? try google it and if you have a blocker I can guide you.
answered Jul 17 '17 at 03:58 PM
Source control is the proper answer. Perforce is what I use as well. You could install perforce server on your machine and provide your friend with your external ip and port, but you will need to port forward in your router. If your not confident about that, you can use a perforce hosting solution like Assembla. There's many websites, some free some not who do this.
But while source control is the best solution, I have generally found it simple and fine to just install google drive and pop your project in there, it will keep it in sync with your friend if he has the project google drive shared to them. However it wont notify you if you are working on the same files and could cause saving issues, so best to communicate lots. a cloud drive is not a pro solution, but its simple and free. Id still go with source control if you can find a solution right for you.
answered Jul 17 '17 at 03:59 PM
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