Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Maya to UE4 animation problems

Hi everyone, So I have a few issues with my character that I haven't been able to figure out. My character is a hockey player that's holding a stick. Issue one is with the animations once imported into UE4 looking messed up but perfectly fine in Maya.

Issue number two is with my player's stick which is constrained to one arm, and driving the movement of another arm. The stick disappears once the mesh is imported into UE4. The stick is a separate piece of geometry with a bone setup. I combined the Player Mesh and the Stick mesh in Maya before exporting.

Animations were baked down to the joints.

What is the UE4 workflow for characters that interact with props such as a baseball bat, hockey stick or a sword?

Sorry if this is long, and thanks for any help.

Product Version: UE 4.16
more ▼

asked Jul 17 '17 at 08:41 PM in Using UE4

avatar image

6 1 1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question