Drunk/curvy AI move path
I have a character that should folliow another actor with deviations to left and right (drunk movement). I have been digging through AI_MoveTo code, but cant seem to grasp the right way of doing it. Can anyone help me with some pointers or tips? What classes should I extend/override?
I dont mind c++ nor blueprints.
asked Jul 17 '17 at 09:43 PM in C++ Programming
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