Android Open Level crash
I am experiencing random crashes while using Open Level blueprint node. My android device is LG G2 which has 2GB of RAM. and I think crashes occur in random places just because of not enough memory and I would like to hear confirmation about it. Mostly it happens with this kind of call stack .
Sometimes crash happens on another place, but always somewhere in
Here's the logcat log, which contains memory dump of the problem.
From this log one can notice that virtual memory is more than 2 GB
There's also other crashes happening on the same place, which happen less frequently.
I found similar callstack on this thread which talks about pak file. I tried to not use pak file to check the hypothesis, but android packager always creates .pak file inside .obb, so this also didn't work.
Anyways, I really like to know answers of these questions.
Is my reasoning true, and the only cause of crash was insufficient memory?
Do you have any suggestions regarding what can I check to find the memory bottleneck?
asked Jul 18 '17 at 03:02 PM in Packaging & Deployment
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