How can I make an enemy hover without losing navigation?

So I learned how to create a " hover component " mentioned here Adding a Hover Component | Live Training | Unreal Engine - YouTube with objects and that worked because I was needing it for a table in my scene to make it look like it’s haunted.

However, I would like to apply this to an Enemy Blueprint so the enemy floats and attacks but when I tried to attach that to my enemy blueprint I noticed this broke the enemy navigation to attack the player. The enemy would hover in one spot but not do anything.

Is there a way to make this work somehow? Any ideas?

Thanks in advance for the help and advice!