Synthesis: Randomise floats and change synth parameters
Two questions - 1. How can I randomise the three notes in my blueprint? It seems like it'd make sense to make a range of floats to switch between and feed into the first note pin but I'm having trouble doing that. 2. How can I alter different synth parameters according to the player's distance to the sound object? Sound object is currently a blueprint actor with the synth component added that plays when the player enters a collision box. Is there some way to feed the players position into the synth preset values, so they change according to the players distance?
1: Use the
2: You can get the distance between two objects if you know their
How to get random value from Array:
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