4.16.2 After updating from 4.14.3 the game window is MASSIVE

We took the plunge and moved from 4.13.3 to 4.16.2. It’s been relatively painless, except now the game client seems to want to launch at an arbitrarily large resolution.

Doing a r.SetRes in the console fixes it (for that session), but none of the .ini settings I’ve seen on the Internet or here in the answers site seem to be able to set the window size anymore.
Actually, it seems that anything in DefaultGame.ini’s [SystemSettings] is being flat-out ignored.

I’ve tried tracking down why it wants to be that big, and the only thing I can come up with is that the Scene itself wants to be that big (based on Engine\Source\Runtime\Renderer\Private\PostProcess\SceneRenderTargets.cpp:433 ), but nowhere in the project is it being set to that resolution (actually, I can’t find where the default resolution is set).

202637-viewfamily.png

What am I doing wrong? Ideally I’d like the window to start out at 720p resolution and be adjustable (if needed), but for now I’d be content with just having it be within the boundaries of my screen!

I had this problem before when I upgraded. Though not the same versions. I had wierd duplicate functions that I couldn’t delete. I’m sure they were causing issues. I ended up creating a new blank project, and then migrating everything, and deleting the old stuff. The DPI settings went nuts, and I could never get good control over the camera, and also capsule collision. The players jump would launch without camera and swingarm following. So basically almost out of the screen. My widgets were all missing, but they were there. just scaled super high. My player would re-spawn outside of the capsule, and remain locked in a position, but the capsule would move around the screen. I remember deleting the camera, and spring arm. Saving. Then replacing. I would click on the camera in your playercharacters viewport, and check settings.Make sure it’s set to perspective. Lock to hmd is selected, and use FoV for lod. I gave up on it. As everytime I would fix one bug another would present its self later. So I just created a new from scratch. No idea if it was me updating, or if I got into something half asleep, and really screwed it up.I’ve been known to unconsciously tinker with things.

+thadkinsjr So what you’re saying is… Best to just rebuild the game from scratch?