UE4.16.2 build for android then gets this log,please help me

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(631732688) SRandInit(631732688).
LogTaskGraph: Started task graph with 5 named threads and 6 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.087848
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.16-CL-3514769
LogInit: Engine Version: 4.16.2-3514769+++UE4+Release-4.16
LogInit: Compatible Engine Version: 4.16.0-3452394+++UE4+Release-4.16
LogInit: Net CL: 3452394
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 9
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 17
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 23
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 15
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 3
LogInit: Compiled (64-bit): Jun 29 2017 02:03:24
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.16
LogInit: Command line:
LogInit: Base directory: D:/Program Files/Epic Games/UE_4.16/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: 0280101PC0045
LogInit: User: Administrator
LogInit: CPU Page size=4096, Cores=2
LogInit: High frequency timer resolution =2.635224 MHz
LogMemory: Memory total: Physical=15.9GB (16GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 278.05 MB used, 278.05 MB peak
LogMemory: Process Virtual Memory: 277.07 MB used, 277.07 MB peak
LogMemory: Physical Memory: 6067.36 MB used, 10188.78 MB free, 16256.14 MB total
LogMemory: Virtual Memory: 618.29 MB used, 10188.78 MB free, 8388608.00 MB total
LogInit: Using OS detected language (zh-CN).
LogInit: Using OS detected locale (zh-CN).
LogWindowsTextInputMethodSystem:Display: IME system now activated using IMM (搜狗拼音输入).
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘Intel(R) HD Graphics’ (Feature Level 11_0)
LogD3D11RHI: 64/0/1632 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x402 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘Intel(R) HD Graphics’ (P:1 D:1)
LogWindows: 1. ‘Intel(R) HD Graphics’ (P:0 D:0)
LogWindows: 2. ‘RDPDD Chained DD’ (P:0 D:0)
LogWindows: 3. ‘RDP Encoder Mirror Driver’ (P:0 D:0)
LogWindows: 4. ‘RDP Reflector Display Driver’ (P:0 D:0)
LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:2
LogD3D11RHI: Adapter Name: Intel(R) HD Graphics
LogD3D11RHI: Driver Version: 10.18.10.3412 (internal:10.18.10.3412, unified:10.18.10.3412)
LogD3D11RHI: Driver Date: 1-29-2014
LogRHI: Texture pool is 616 MB (70% of 880 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 12.500000 (Debug: 2 0)
LogShaderCompilers: Guid format shader working directory is 5 characters bigger than the processId version (…/…/…/…/…/…/Android/AndroidWorkes/SunTemple/Intermediate/Shaders/WorkingDirectory/6376/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Administrator/AppData/Local/Temp/UnrealShaderWorkingDir/4EEFA40B404F2C5D51498C94E6F5D8DE/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxClientTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.09s 90MB C:/Users/Administrator/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Administrator/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Android/AndroidWorkes/SunTemple/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/…/…/…/Android/AndroidWorkes/SunTemple/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Administrator/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogMaterial: Verifying Global Shaders for PCD3D_SM5
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshUtilities: No automatic skeletal mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogNetVersion: SunTemple , NetCL: 3452394, EngineNetVer: 2, GameNetVer: 0 (Checksum: 1463696367)
LogAssetRegistry: FAssetRegistry took 0.0272 seconds to start up
LogPackageLocalizationCache: Processed 3 localized package path(s) for 4 prioritized culture(s) in 0.124259 seconds
LogUObjectArray: 34014 objects as part of root set at end of initial load.
LogUObjectAllocator: 7214384 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: 信息 源码控制已禁用
SourceControl: 信息 源码控制已禁用
SourceControl: 信息 源码控制已禁用
SourceControl: 信息 源码控制已禁用
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogEngine: Initializing Engine…
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘数字音频(S/PDIF) (2- High Definition Audio 设备)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.05s 90MB C:/Users/Administrator/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: 编辑器加载
LocalizationService: 信息 本地化服务已被禁用
LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory ‘D:/Android/AndroidWorkes/SunTemple/Content/’ took 0.03s
SourceControl: 信息 源码控制已禁用
Cmd: MAP LOAD FILE=“…/…/…/…/…/…/Android/AndroidWorkes/SunTemple/Content/Maps/SunTemple.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: 光照构建
MapCheck: New page: 地图检测
LightingResults: New page: 光照构建
LogAIModule: Creating AISystem for world SunTemple
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: 信息 地图检测完成:0个错误,0 个警告,用时85.261毫秒完成。
LogFileHelpers: Loading map ‘SunTemple’ took 1.786
LogCollectionManager: Loaded 0 collections in 0.001381 seconds
LogFileCache: Scanning file cache for directory ‘D:/Android/AndroidWorkes/SunTemple/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘D:/Android/AndroidWorkes/SunTemple/Content/Developers/Administrator/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘D:/Android/AndroidWorkes/SunTemple/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
LogContentBrowser: Native class hierarchy populated in 0.0109 seconds. Added 2322 classes and 479 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0008 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0006 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0006 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogDirectoryWatcher:Warning: Failed to begin reading directory changes for …/…/…/…/…/…/Android/AndroidWorkes/SunTemple/Plugins/. Error: 系统找不到指定的文件。 (0x00000002)
LogUObjectGlobals:Warning: 寻找对象’Class 无.'失败
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0007 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 41.17 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.13 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogContentStreaming: Texture pool size now 400 MB
LogSlate: Took 0.000169 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.002791 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansFallback.ttf’ (3848K)
LogSlate: Took 0.000155 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.000180 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogSlate: Took 0.000170 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
LogAssetRegistry: Asset discovery search completed in 31.4376 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000040 seconds (updated 0 objects)
LogRenderer: Reallocating scene render targets to support 808x368 NumSamples 1 (Frame:1).
LogDirectoryWatcher: A directory notification for ‘…/…/…/Engine/Plugins/’ was aborted.
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.SunTemple
LogTemp: CWD: D:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\IOS
LogTemp: Initial Dir: D:\Program Files\Epic Games\UE_4.16
LogTemp: Env CWD: D:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\IOS
LogTemp: BranchPath = 0280101PC0045/D/Program Files/Epic Games/UE_4.16/Engine/Binaries — GameBranchPath = 0280101PC0045/D/Program Files/Epic Games/UE_4.16/Engine/Binaries
LogTemp: IPP ERROR: Could not find provision directory ‘C:\Users\Administrator\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/’.
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.SunTemple
LogTemp: CWD: D:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\IOS
LogTemp: Initial Dir: D:\Program Files\Epic Games\UE_4.16
LogTemp: Env CWD: D:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\IOS
LogTemp: BranchPath = 0280101PC0045/D/Program Files/Epic Games/UE_4.16/Engine/Binaries — GameBranchPath = 0280101PC0045/D/Program Files/Epic Games/UE_4.16/Engine/Binaries
LogTemp: IPP ERROR: Could not find provision directory ‘C:\Users\Administrator\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/’.
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FTcpMessageTransportConnection///Thread_15e8_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FTcpMessageTransportConnection///Thread_169c_0///####STATCAT_Advanced####
UATHelper: 打包 (Android (所有)): Running AutomationTool…
UATHelper: 打包 (Android (所有)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/Android/AndroidWorkes/SunTemple/SunTemple.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/Android/AndroidWorkes/SunTemple/SunTemple.uproject -cook -stage -archive -archivedirectory=F:/androidue4/suntemple/Android -package -cli
entconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -distribution -nodebuginfo -targetplatform=Android -CrashReporter -utf8output
UATHelper: 打包 (Android (所有)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Android\AndroidWorkes\SunTemple\SunTemple.uproject
UATHelper: 打包 (Android (所有)): Project.Cook: ********** COOK COMMAND STARTED **********
UATHelper: 打包 (Android (所有)): Project.Cook: Cleaning cooked data.
UATHelper: 打包 (Android (所有)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project D:\Android\AndroidWorkes\SunTemple\SunTemple.uproject
UATHelper: 打包 (Android (所有)): CommandUtils.RunCommandlet: Commandlet log file is D:\Program Files\Epic Games\UE_4.16\Engine\Programs\AutomationTool\Saved\Cook-2017.07.19-15.54.21.txt
UATHelper: 打包 (Android (所有)): CommandUtils.Run: Run: D:\Program Files\Epic Games\UE_4.16\Engine\Binaries\Win64\UE4Editor-Cmd.exe D:\Android\AndroidWorkes\SunTemple\SunTemple.uproject -run=Cook -NoLogTimes -TargetPlatform=Android -fileopenlog -unversioned -abslog=“D:\Program Files\Epic Games\UE_4.16\Engine\Programs\AutomationTool\Saved\Cook-2017.07.19-15.54.
21.txt” -stdout -CrashForUAT -unattended -UTF8Output
UATHelper: 打包 (Android (所有)): Cook: LogInit:Display: Running engine for game: SunTemple
UATHelper: 打包 (Android (所有)): Cook: LogInit:Display: RandInit(2057036067) SRandInit(2057036067).
UATHelper: 打包 (Android (所有)): Cook: LogShaderCompilers:Display: Using Local Shader Compiler.
UATHelper: 打包 (Android (所有)): Cook: LogDerivedDataCache:Display: Max Cache Size: 512 MB
UATHelper: 打包 (Android (所有)): Cook: LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Administrator/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc
UATHelper: 打包 (Android (所有)): Cook: LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/…/…/…/Android/AndroidWorkes/SunTemple/DerivedDataCache/Compressed.ddp.
UATHelper: 打包 (Android (所有)): Cook: LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
UATHelper: 打包 (Android (所有)): Cook: LogTemp:Display: Loaded TP AllDesktopTargetPlatform
UATHelper: 打包 (Android (所有)): Cook: LogTemp:Display: Loaded TP MacClientTargetPlatform
UATHelper: 打包 (Android (所有)): Cook: LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
UATHelper: 打包 (Android (所有)): Cook: LogTemp:Display: Loaded TP MacServerTargetPlatform
UATHelper: 打包 (Android (所有)): Cook: LogTemp:Display: Loaded TP MacTargetPlatform
UATHelper: 打包 (Android (所有)): Cook: LogTemp:Display: Loaded TP WindowsClientTargetPlatform
UATHelper: 打包 (Android (所有)): Cook: LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
UATHelper: 打包 (Android (所有)): Cook: LogTemp:Display: Loaded TP WindowsServerTargetPlatform
UATHelper: 打包 (Android (所有)): Cook: LogTemp:Display: Loaded TP WindowsTargetPlatform
UATHelper: 打包 (Android (所有)): Cook: LogTemp:Display: Loaded TP AndroidTargetPlatform
UATHelper: 打包 (Android (所有)): Cook: LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
UATHelper: 打包 (Android (所有)): Cook: LogTemp:Display: Loaded TP Android_ATCTargetPlatform
UATHelper: 打包 (Android (所有)): Cook: LogTemp:Display: Loaded TP Android_DXTTargetPlatform
UATHelper: 打包 (Android (所有)): Cook: LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
UATHelper: 打包 (Android (所有)): Cook: LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
UATHelper: 打包 (Android (所有)): Cook: LogTemp:Display: Loaded TP Android_MultiTargetPlatform
UATHelper: 打包 (Android (所有)): Cook: LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
UATHelper: 打包 (Android (所有)): Cook: LogTemp:Display: Loaded TP HTML5TargetPlatform
UATHelper: 打包 (Android (所有)): Cook: LogTemp:Display: Loaded TP IOSTargetPlatform
UATHelper: 打包 (Android (所有)): Cook: LogTemp:Display: Loaded TP TVOSTargetPlatform
UATHelper: 打包 (Android (所有)): Cook: LogTemp:Display: Loaded TP LinuxClientTargetPlatform
UATHelper: 打包 (Android (所有)): Cook: LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
UATHelper: 打包 (Android (所有)): Cook: LogTemp:Display: Loaded TP LinuxServerTargetPlatform
UATHelper: 打包 (Android (所有)): Cook: LogTemp:Display: Loaded TP LinuxTargetPlatform
UATHelper: 打包 (Android (所有)): Cook: LogTargetPlatformManager:Display: Building Assets For Android
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Mobile HDR setting 1
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooked content cleared for platform Android
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Unable to read previous cook inisettings for platform Android invalidating cook
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Sandbox cleanup took 0.099 seconds for platforms Android iterative false
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineFonts/Roboto → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineFonts/Roboto.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineFonts/Roboto.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoBold → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineFonts/Faces/RobotoBold.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineFonts/Faces/RobotoBold.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoBoldItalic → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoItalic → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoLight → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineFonts/Faces/RobotoLight.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineFonts/Faces/RobotoLight.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoRegular → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineResources/WhiteSquareTexture.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineResources/WhiteSquareTexture.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineSounds/Master → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineSounds/Master.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineSounds/Master.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Base → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_Rig → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorMaterials/Camera/CineMat → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/Camera/CineMat.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/Camera/CineMat.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Arm → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Mount → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Body → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Track → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Mount → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/UniformScaleHandle → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/ViewportInteractionAssetContainerData → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/ViewportInteractionAssetContainerData.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: No exports found (or all exports are editor-only) for ViewportInteractionAssetContainerData. Package will not be saved.
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/SnapGrid/SnapGridMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/SnapGrid/SnapGridMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/SnapGrid/SnapGridMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/SplitComponents → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions02/SplitComponents.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions02/SplitComponents.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3 → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial_Inst → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial_Inst.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial_Inst.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/SnapGrid/SnapGridPlaneMesh → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/SnapGrid/SnapGridPlaneMesh.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/SnapGrid/SnapGridPlaneMesh.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Sounds/UI/Gizmo_Handle_Clicked → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/UI/Gizmo_Handle_Clicked.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/UI/Gizmo_Handle_Clicked.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Sounds/UI/Object_PickUp → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/UI/Object_PickUp.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/UI/Object_PickUp.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Sounds/UI/Object_Snaps_To_Grid → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Grid.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Grid.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Sounds/UI/Scaling_Down → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/UI/Scaling_Down.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/UI/Scaling_Down.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Sounds/UI/Scaling_Up → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/UI/Scaling_Up.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/UI/Scaling_Up.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Sounds/UI/Selection_Changes → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/UI/Selection_Changes.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/UI/Selection_Changes.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/PlaneTranslationHandle → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleFull → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleIndicator → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/RotationHandleIndicator.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/RotationHandleIndicator.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleQuarter → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/RotationHandleQuarter.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/RotationHandleQuarter.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/StartRotationHandleIndicator → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/StartRotationHandleIndicator.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/StartRotationHandleIndicator.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TranslateArrowHandle → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/TranslateArrowHandle.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/TranslateArrowHandle.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxCorner → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxEdge → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/SM_Sequencer_Key → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Key.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Key.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/Main → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/Main.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/Main.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/Xray → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/Xray.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/Xray.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorLandscapeResources/DataLayer → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorLandscapeResources/DataLayer.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorLandscapeResources/DataLayer.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineMeshes/Sphere → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMeshes/Sphere.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMeshes/Sphere.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/VREditorAssetContainerData → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/VREditorAssetContainerData.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: No exports found (or all exports are editor-only) for VREditorAssetContainerData. Package will not be saved.
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Fonts/VRTextMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/WorldMovementGrid/GridMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/WorldMovementGrid/GridPostProcess → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMaterial_Inst → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial_Inst.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial_Inst.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMaterial_Inst → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial_Inst.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial_Inst.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterialInst → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMaterial_Inst → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial_Inst.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial_Inst.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMD → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMDMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMesh → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Devices/Oculus/OculusControllerMesh.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Devices/Oculus/OculusControllerMesh.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMesh → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Devices/Vive/VivePreControllerMesh.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Devices/Vive/VivePreControllerMesh.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/LaserPointer/HoverMesh → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/LaserPointer/HoverMesh.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/LaserPointer/HoverMesh.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/LaserPointer/HoverMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/LaserPointer/HoverMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/LaserPointer/HoverMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/LaserPointer/TranslucentHoverMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/LaserPointer/TranslucentHoverMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/LaserPointer/TranslucentHoverMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh_End → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_End.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_End.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh_Start → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_Start.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_Start.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Sounds/UI/Click_on_Button_Cue → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/UI/Click_on_Button_Cue.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/UI/Click_on_Button_Cue.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Close → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Close.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Close.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Drop → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Drop.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Drop.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Open → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Open.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Open.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Pick_Up → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Pick_Up.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Pick_Up.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Sounds/UI/Floating_UI_Open-001 → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/UI/Floating_UI_Open-001.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/UI/Floating_UI_Open-001.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Sounds/UI/Click_on_Button → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/UI/Click_on_Button.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/UI/Click_on_Button.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineResources/DefaultTexture.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineResources/DefaultTexture.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorResources/S_Actor → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorResources/S_Actor.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorResources/S_Actor.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/LaserPointer/VR_LaserPower_01 → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1 → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/VR-Basic → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineFonts/RobotoDistanceField → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineFonts/RobotoDistanceField.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineFonts/RobotoDistanceField.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorResources/S_Trigger → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorResources/S_Trigger.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorResources/S_Trigger.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineResources/GradientTexture0 → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineResources/GradientTexture0.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineResources/GradientTexture0.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineResources/Black → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineResources/Black.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineResources/Black.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineResources/DefaultTextureCube → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineResources/DefaultTextureCube.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineResources/DefaultTextureCube.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Fonts/VRText_RobotoLarge → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/WorldMovementGrid/SimpleGrid → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Devices/Vive/VivePreController_MasksB → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksB.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksB.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Sounds/UI/Radial_Menu_FadeOut → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/UI/Radial_Menu_FadeOut.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/UI/Radial_Menu_FadeOut.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Sounds/UI/Teleport_Mode_Entered → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/UI/Teleport_Mode_Entered.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/UI/Teleport_Mode_Entered.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMesh → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Teleport/TeleportDirectionMesh.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Teleport/TeleportDirectionMesh.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/SM_Dialog_Close → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Close.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Close.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/SM_Dialog_Move → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Move.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Move.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/UI/SM_ContentWindow_01 → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/UI/M_ContentWindow → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/UI/M_ContentWindow.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/UI/M_ContentWindow.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/UI/SM_Radial_Disk → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/UI/SM_Radial_Disk.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/UI/SM_Radial_Disk.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/UI/DiscMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/UI/DiscMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/UI/DiscMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/UI/KeyDiskMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/UI/KeyDiskMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/UI/KeyDiskMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/UI/SM_Radial_Pointer → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/UI/SM_Radial_Pointer.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/UI/SM_Radial_Pointer.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/UI/ArrowMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/UI/ArrowMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/UI/ArrowMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/WorldMovementGrid/PlaneMesh → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorLandscapeResources/FlattenHeightMat → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/FloatingText/LineSegmentCylinder → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/FloatingText/LineMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/FloatingText/JointSphere → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/FloatingText/JointSphere.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/FloatingText/JointSphere.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Fonts/TranslucentVRTextMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TranslationHandle → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/TranslationHandle.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/TranslationHandle.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Sounds/VR_teleport → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/VR_teleport.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/VR_teleport.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandle → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/RotationHandle.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/RotationHandle.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Sounds/VR_teleport_Cue → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/VR_teleport_Cue.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Sounds/VR_teleport_Cue.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelEditorAttract. Package will not be saved.
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorOverview → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/Basics/LevelEditorOverview.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelEditorOverview. Package will not be saved.
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Manage_Mode → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/Landscape/Landscape_Manage_Mode.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: No exports found (or all exports are editor-only) for Landscape_Manage_Mode. Package will not be saved.
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Sculpt_Mode → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/Landscape/Landscape_Sculpt_Mode.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: No exports found (or all exports are editor-only) for Landscape_Sculpt_Mode. Package will not be saved.
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorBlueprintResources/StandardMacros → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: No exports found (or all exports are editor-only) for BlueprintInterfacesEditorOverview. Package will not be saved.
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/Mobile/InstallingiTunesTutorial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/Mobile/InstallingiTunesTutorial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: No exports found (or all exports are editor-only) for InstallingiTunesTutorial. Package will not be saved.
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelBlueprintEditorOverview. Package will not be saved.
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/Mobile/SettingUpAndroidTutorial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/Mobile/SettingUpAndroidTutorial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: No exports found (or all exports are editor-only) for SettingUpAndroidTutorial. Package will not be saved.
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/ContentIntroCurve → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/ContentIntroCurve.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/ContentIntroCurve.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Paper2D/DefaultSpriteMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Paper2D/DummySpriteTexture → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: No exports found (or all exports are editor-only) for DummySpriteTexture. Package will not be saved.
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Paper2D/DummySprite → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineMeshes/Cylinder → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMeshes/Cylinder.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMeshes/Cylinder.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineMaterials/DefaultMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileStart_Cue → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess_Cue → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed_Cue → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorMaterials/GizmoMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/GizmoMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/GizmoMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineMaterials/PhAT_JointLimitMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineFonts/RobotoTiny.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineFonts/RobotoTiny.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoTiny → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/BasicShapes/Cube → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/BasicShapes/Cube.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/BasicShapes/Cube.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/BasicShapes/Sphere → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/BasicShapes/Sphere.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/BasicShapes/Sphere.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/BasicShapes/Cylinder → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/BasicShapes/Cylinder.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/BasicShapes/Cylinder.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/BasicShapes/Cone → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/BasicShapes/Cone.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/BasicShapes/Cone.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/BasicShapes/Plane → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/BasicShapes/Plane.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/BasicShapes/Plane.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Forcing save package …/…/…/Engine/Content/VREditor/Devices/Vive/T_VivePreController_EM.uasset because was already requeued once
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Devices/Vive/T_VivePreController_EM → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Devices/Vive/T_VivePreController_EM.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Devices/Vive/T_VivePreController_EM.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Forcing save package …/…/…/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksA.uasset because was already requeued once
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Devices/Vive/VivePreController_MasksA → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksA.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksA.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Forcing save package …/…/…/Engine/Content/VREditor/Devices/Vive/VivePreControllerDiffuse.uasset because was already requeued once
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerDiffuse → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Devices/Vive/VivePreControllerDiffuse.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Devices/Vive/VivePreControllerDiffuse.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Forcing save package …/…/…/Engine/Content/VREditor/Devices/Vive/VivePreControllerSpec.uasset because was already requeued once
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerSpec → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Devices/Vive/VivePreControllerSpec.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Devices/Vive/VivePreControllerSpec.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Forcing save package …/…/…/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset because was already requeued once
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/VREditor/Devices/Vive/UE4_Logo → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Forcing save package …/…/…/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset because was already requeued once
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Forcing save package …/…/…/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset because was already requeued once
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/Landscape/TutorialAssets/Landscape → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Forcing save package …/…/…/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset because was already requeued once
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Forcing save package …/…/…/Engine/Content/Tutorial/Mobile/TutorialAssets/IOS.uasset because was already requeued once
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/Mobile/TutorialAssets/IOS → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/Mobile/TutorialAssets/IOS.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/Mobile/TutorialAssets/IOS.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Forcing save package …/…/…/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset because was already requeued once
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Forcing save package …/…/…/Engine/Content/Tutorial/Mobile/TutorialAssets/android_Icon.uasset because was already requeued once
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/Mobile/TutorialAssets/android_Icon → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/Mobile/TutorialAssets/android_Icon.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/Mobile/TutorialAssets/android_Icon.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/Landscape/LandscapeWalkThrough → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/Landscape/LandscapeWalkThrough.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: No exports found (or all exports are editor-only) for LandscapeWalkThrough. Package will not be saved.
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Forcing save package …/…/…/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset because was already requeued once
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Forcing save package …/…/…/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset because was already requeued once
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Forcing save package …/…/…/Engine/Content/EngineMaterials/DefaultBokeh.uasset because was already requeued once
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineMaterials/DefaultBokeh → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultBokeh.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultBokeh.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Forcing save package …/…/…/Engine/Content/EngineMaterials/DefaultBloomKernel.uasset because was already requeued once
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineMaterials/DefaultBloomKernel → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultBloomKernel.uasset
UATHelper: 打包 (Android (所有)): Cook: LogTexture:Display: Building textures: Countdown (AutoPVRTC, 1152X128)
UATHelper: 打包 (Android (所有)): Cook: LogTextureFormatPVR:Warning: Mip size (1152,128) does not have power-of-two dimensions and cannot be compressed to PVRTC4
UATHelper: 打包 (Android (所有)): Cook: LogTexture:Warning: Failed to build AutoPVRTC derived data for /Engine/EditorResources/SequenceRecorder/Countdown.Countdown
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultBloomKernel.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Forcing save package …/…/…/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset because was already requeued once
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Forcing save package …/…/…/Engine/Content/EngineMaterials/MiniFont.uasset because was already requeued once
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineMaterials/MiniFont → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/MiniFont.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/MiniFont.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Forcing save package …/…/…/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset because was already requeued once
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Forcing save package …/…/…/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset because was already requeued once
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Forcing save package …/…/…/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset because was already requeued once
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorResources/SequenceRecorder/Countdown → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Forcing save package …/…/…/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset because was already requeued once
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorResources/SequenceRecorder/RecordingIndicator → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/Paper2D/FlipbookEditorTutorial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/Paper2D/FlipbookEditorTutorial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: No exports found (or all exports are editor-only) for FlipbookEditorTutorial. Package will not be saved.
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimEditorWalkThrough → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/SubEditors/PersonaAnimEditorWalkThrough.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: No exports found (or all exports are editor-only) for PersonaAnimEditorWalkThrough. Package will not be saved.
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: No exports found (or all exports are editor-only) for BlueprintMacroLibrariesEditorOverview. Package will not be saved.
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: No exports found (or all exports are editor-only) for Tutorial_BP_MacroLib. Package will not be saved.
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/SubEditors/StaticMeshEditorTutorial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/SubEditors/StaticMeshEditorTutorial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: No exports found (or all exports are editor-only) for StaticMeshEditorTutorial. Package will not be saved.
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineMeshes/Cube → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMeshes/Cube.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMeshes/Cube.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/Foliage/TutorialAssets/Foliage → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ChromeBall → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoat → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoatBlack → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ColorGrid → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_GreyBall → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Forcing save package …/…/…/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset because was already requeued once
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/T_ColorGrid → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Forcing save package …/…/…/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset because was already requeued once
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicator → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineDebugMaterials/ClothMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineDebugMaterials/ClothMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineDebugMaterials/ClothMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineDebugMaterials/HeatmapGradient → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EngineDebugMaterials/GeomMaterial → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/EditorResources/BSPVertex → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorResources/BSPVertex.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/EditorResources/BSPVertex.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Forcing save package …/…/…/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset because was already requeued once
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Forcing save package …/…/…/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset because was already requeued once
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Forcing save package …/…/…/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset because was already requeued once
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Forcing save package …/…/…/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset because was already requeued once
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Forcing save package …/…/…/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset because was already requeued once
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Forcing save package …/…/…/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset because was already requeued once
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Forcing save package …/…/…/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset because was already requeued once
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Forcing save package …/…/…/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset because was already requeued once
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Forcing save package …/…/…/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset because was already requeued once
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Game/Maps/SunTemple → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Maps/SunTemple.umap
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Maps/SunTemple.umap
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/AnalogHat.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/AnalogHat.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/T_MobileMenu2.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/T_MobileMenu2.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/T_MobileControls_texture.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/MobileResources/T_MobileControls_texture.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Game/Assets/BluePrints/BP_Godray → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Assets/BluePrints/BP_Godray.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Assets/BluePrints/BP_Godray.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Game/Assets/Materials/M_Godray_Inst → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Assets/Materials/M_Godray_Inst.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Assets/Materials/M_Godray_Inst.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Game/Assets/Materials/M_Godray → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Assets/Materials/M_Godray.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Assets/Materials/M_Godray.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Game/Assets/Meshes/SM_GodRay → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Assets/Meshes/SM_GodRay.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Assets/Meshes/SM_GodRay.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Game/Blueprints/MyGame → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Blueprints/MyGame.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Blueprints/MyGame.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Game/Blueprints/FirstPersonCharacter → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Blueprints/FirstPersonCharacter.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Blueprints/FirstPersonCharacter.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Game/Blueprints/MyController → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Blueprints/MyController.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Blueprints/MyController.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Game/Assets/Textures/M_Sky → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Assets/Textures/M_Sky.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Assets/Textures/M_Sky.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Game/Assets/Materials/M_Arch_Inst_Red → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Assets/Materials/M_Arch_Inst_Red.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Assets/Materials/M_Arch_Inst_Red.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Game/Assets/Materials/M_Arch_Inst → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Assets/Materials/M_Arch_Inst.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Assets/Materials/M_Arch_Inst.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Game/Assets/Materials/M_Arch → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Assets/Materials/M_Arch.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Assets/Materials/M_Arch.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Game/Assets/Materials/M_Arch_Inst_Red_2 → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Assets/Materials/M_Arch_Inst_Red_2.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Assets/Materials/M_Arch_Inst_Red_2.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Game/Assets/Materials/M_BackgroundMatte_Inst → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Assets/Materials/M_BackgroundMatte_Inst.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Assets/Materials/M_BackgroundMatte_Inst.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Game/Assets/Materials/M_BackgroundMatte → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Assets/Materials/M_BackgroundMatte.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Assets/Materials/M_BackgroundMatte.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Painting_Mode → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/Engine/Content/Tutorial/Landscape/Landscape_Painting_Mode.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: No exports found (or all exports are editor-only) for Landscape_Painting_Mode. Package will not be saved.
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Game/Assets/Textures/T_Smoke_D → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Assets/Textures/T_Smoke_D.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Assets/Textures/T_Smoke_D.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Game/Assets/Materials/M_BottomTrim_Inst_Black → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Assets/Materials/M_BottomTrim_Inst_Black.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Assets/Materials/M_BottomTrim_Inst_Black.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Game/Assets/Materials/M_BottomTrim → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Assets/Materials/M_BottomTrim.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Assets/Materials/M_BottomTrim.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Game/Assets/Materials/M_BottomTrim_Inst_UTile4 → D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Assets/Materials/M_BottomTrim_Inst_UTile4.uasset
UATHelper: 打包 (Android (所有)): Cook: LogSavePackage:Display: Finished SavePackage D:/Android/AndroidWorkes/SunTemple/Saved/Cooked/Android/SunTemple/Content/Assets/Materials/M_BottomTrim_Inst_UTile4.uasset
UATHelper: 打包 (Android (所有)): Cook: LogCook:Display: Cooking /Game/Assets/Materials/M_BottomTrim_Inst → D:/Android/AndroidWorkes/SunTemple/Saved/Cooke (post truncated)