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Exported vehicle won't move. Wheels aren't attached to bones

Hey!

I've been trying to set up a vehicle using the Wheeled Vehicle blueprint class. I've followed many different tutorials but I seem to always get the same issues. The vehicle does have two different wheel sizes, however the issues is still apparent when using all four same sized wheels.

Issue 1: Vehicle Wheels aren't attached to bone, all centered on the Root bone

Issue 2: Vehicle won't move (even though wheels are turning) when manually entering an offset into the wheel positions

Issue 3: Vehicle's physics go crazy (Entire vehicle flies off with the wheels detaching) when adding spheres onto wheel bones in the Phys asset. ...Only on some occasions though...

I've attached a few screenshots of my setups, could you look them over and let me know what I'm doing wrong?

alt text alt text alt text alt text

I'm using Blender to export the vehicle/bones, if I use Maya I have the same issues.

Product Version: UE 4.16
Tags:
vehicle_01.jpg (40.2 kB)
vehicle_02.jpg (67.1 kB)
vehicle_03.jpg (72.0 kB)
vehicle_04.jpg (25.1 kB)
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asked Jul 19 '17 at 08:26 AM in Blueprint Scripting

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Ahmendes
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