How to set different World and actor rotations?
Hi, I'm having a problem differenciating both world and actor rotations. I am programming using blueprints and I'm constantly updating the actor local rotations when specific input events, for each rotation, are triggered. What should happen is:
The issue is that when pitch and roll rotations are produced on actor frame (locally), it's appearing also that I've made an yaw rotation, which I haven't.
So far I've tried using addActorLocalRotation, setActorRelativeRotation and also convert actor to world rotations "manually" but nothing works.
Sorry for the long text. I would really appreciate some help on the matter.
Best regards, rsmoreira
asked Jul 19 '17 at 12:16 PM in Using UE4
Depending on how you have your BP structured, the rest of the actor's components might not be attached to the scene root. If this was the case, then setting the actor location or rotation will have no affect since the children are not parented.
answered Jul 19 '17 at 03:06 PM
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