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VR build not functioning in VR only on gear VR

Hello, We are currently building a moble game for android and are experiencing issues with the gear VR build.

The package builds successfully, and we do not encounter any fatal errors, yet when we try to open the game on any android device with gear VR, the game is not in stereoscopic and completely skips the beginning 'plug device into gear vr' screen.

We can build the game to google cardboard, and it functions as intended. This issue just seems to happen when we build for Gear VR.

I am unsure where to look to discover where this issue is occurring, nor how to troubleshoot this. I have attached our build file in case anyone wants to see if they can discover an issue there. link text

Any feedback is appreciated.

Product Version: UE 4.15
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uat_log.txt (274.7 kB)
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asked Jul 19 '17 at 11:42 PM in VR

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Corntoast
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It sounds like either:

  1. you don't have the gearvr plugin enabled

  2. you haven't checked the 'Configure the AndroidManifest for deployment to GearVR" checkbox in the android project settings advanced APKPacking section.

also note you must disable the googlevr plugin and restart the project before building. Otherwise the cardboard version is always prioritized

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answered Jul 20 '17 at 09:23 AM

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aussieburger
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