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Does UE4 support multi-monitor?

About me Hi 2+ years of experiance in game development in Unity3d now we switched to Unreal, i don't know anything about unreal i am new to here.

Question I will set 2 or 3 cameras in my scene on different different places as my wish, i want to set camera-1 for monitor/display-1, camera-2 for monitor/display-2, camera-3 for monitor/display-3,

Thanks in advance..

Product Version: UE 4.16
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asked Jul 20 '17 at 04:33 AM in Everything Else

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Rizzu_R
11 2 3 6

avatar image Rizzu_R Jul 27 '17 at 04:28 AM

So no one tried this yet??...

avatar image Terena Jul 31 '17 at 09:53 AM

I need help with this as well

avatar image Rizzu_R Aug 02 '17 at 09:20 AM

Problem in unreal is community and documentation ):

avatar image Avelworldcreator Sep 17 '17 at 01:43 PM

Sometimes it takes a minute for the documentation/community to catch up but it does.This question has actually been around a while. https://answers.unrealengine.com/questions/30918/does-ue4-support-multiple-monitors.html Google is your friend!

avatar image L05 Oct 27 '17 at 07:11 AM

This question has been around for years, but it has yet to have been satisfactorily answered. It would really be amazing if Epic would officially support this feature.

avatar image ColdSteel48 Aug 06 '18 at 11:40 AM

This engine barely supports itself... and you want a multi-monitor support ?

avatar image LuisonLiu May 30 '19 at 12:04 PM

Any solutions? Looking forward to some solutions...

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5 answers: sort voted first

I made some plugin, maybe it can help you https://github.com/Batname/SpectatorWindow

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answered Oct 28 '17 at 09:18 PM

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DenisDubinin
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avatar image Rizzu_R Oct 30 '17 at 10:28 AM

Hi Denis can you guide how to work with your plugin

avatar image DenisDubinin Oct 30 '17 at 11:04 AM

You can watch https://www.youtube.com/watch?v=3Gf8EnuhrEc, Basically you need add actor MultiWindow/Content/Blueprints/BP_MV_SpectatorWindowActor to scene and after it It will automatically create new window with same texture from frame buffer.

Also you can setup different resolution for window and for UserWidget Texture in Blueprints https://github.com/Batname/SpectatorWindow/tree/master/Plugins/MultiWindow/Content/Blueprints

alt text

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That plugin In development, But you can take Ideas from C++ and Blueprints for your requirements

1.png (111.3 kB)
2.png (134.8 kB)
avatar image Rizzu_R Oct 30 '17 at 12:40 PM

nice video, How can I set Camera1 to a window 1, and camera 2 to a window 2 ??

avatar image DenisDubinin Oct 30 '17 at 03:57 PM

For now, You can not with this source, It Just copy final texture from framebuffer to second window, you you can setup more window(if you put one more BP_MV_SpectatorWindowActor to scene, but it will be same frame texture, for your setup it possible, but it should be rendered 2 different ViewPort instead one.

avatar image PTiengou Jul 31 '18 at 05:21 PM

Hi Rizzu_R, I know it's an old post but did you find a way to achieve what you wanted ? I am trying to show different cameras on different monitors as well. I have tried Denis' plugin but I don't think I have enough knowledge of UE4 to modify it the way I want... Any help is welcome :)

avatar image Rizzu_R Aug 07 '18 at 05:37 AM

nope I did not find it bro..

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Guys, here you could find a plugin for multiview rendering from screen capture texture http://www.geodesic.games/2019/02/28/ue4-plugin-for-scene-capture-rendering-to-separate-window/ alt text

playcapture1.png (4.5 MB)
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answered Feb 28 '19 at 10:01 AM

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DenisDubinin
56 4 4

avatar image Fan.JIN Feb 28 '19 at 10:41 AM

Thank you so much. We also used scene capture 2D rendering last summer implemented in Blueprint, and it had a serious performance deficiency when the resolution of scene capture was above 512*512. I am ecited about your work not only because it is encapsulated into a standalone plugin, but also for its better performance when resolution is high thanks to its implementation in C++.

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For anyone looking to solve this problem. Unreal engine 4.20 has a new plugin called n-display that allows you to sync multiple computers + screen :) I look forward to using it.

https://docs.unrealengine.com/en-us/Engine/Rendering/Rendering-to-Multiple-Displays-with-nDisplay

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answered Aug 06 '18 at 10:48 AM

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KaranMonster
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avatar image Rizzu_R Aug 07 '18 at 05:36 AM

Hi karanMonster I guess that one is single camera with multiple monitor...

avatar image Fan.JIN Aug 29 '18 at 10:17 PM

In the sample project of nDisplay, the configuration file contains the following lines: # In this example we have only one static camera (no tracking). [camera] id=camera_static loc="X=0,Y=0,Z=0" parent=socket_cam This does not necessarily means that only one camera is supported.

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RizzuR It allows you to use multiple cameras as well and even link fultiple frame synced PCs. You can even build CAVE like systems with it which typically have 5 displays, 5 cameras, and 5 computers :)

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answered Aug 07 '18 at 05:50 AM

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KaranMonster
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Any solutions? Looking forward to some solutions...

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answered May 30 '19 at 12:04 PM

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LuisonLiu
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