Add grass on 3d model

Grass meshes or grass texture?

Meshes, as foliage, can be painted with Foliage tool.

Textures can be painted with Paint tool and by vertex color of ground mesh or some texture mask.

I cant use Foliage tool in actor

you can use foliage tool on static meshes.

Use some procedural grass generation.

for example, in “Blueprints” project, you can find actor called “BP_Random_Foliage”. It uses instanced static mesh component to generate foliage in specified radius.

Hello, sorry for my english.
I have low poly game. Player be survival on float island (island’s fly in sky). Island’s it’s 3d model.
How i can paint grass in model? I try to make material who contain a grass models (tutorial : https://docs.unrealengine.com/latest/INT/Engine/OpenWorldTools/Grass/QuickStart/3/index.html)
But that material work only with landscape. Help

No bro, Grass Meshes. But it’s must be automatic. I cant use Foliage tool in actor

yes, but i have endless world generator (he spawn actor’s with 3d model of island), and i must add folige in Actor

ok. Tommorow i try