Deployment isn't working since I created a BeginOverlap event inside blueprint

My projetct was working fine, but since i created a blueprint with a single overlatEvent, it´s not deploying on my mobile.
Still working fine on VR preview.

LogPlayLevel: UnrealBuildTool: em UnrealBuildTool.UEDeployAndroid.PrepTargetForDeployment(UEBuildDeployTarget InTarget)
LogPlayLevel: UnrealBuildTool: em UnrealBuildTool.AndroidPlatform.Deploy(UEBuildDeployTarget Target)
LogPlayLevel: UnrealBuildTool: em UnrealBuildTool.UnrealBuildTool.RunUBT(String[] Arguments, FileReference ProjectFile)
LogPlayLevel: UnrealBuildTool: Total build time: 214,53 seconds (NoActionsToExecute executor: 0,00 seconds)
LogPlayLevel: CommandUtils.Run: Run: Took 215,164547s to run UnrealBuildTool.exe, ExitCode=5
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Schuco Android Development -Project=“E:\Dropbox\00-Projetos\00 - Projetos 2017\Schuco\unreal1\Schuco\Schuco.uproject” “E:\Dr
opbox\00-Projetos\00 - Projetos 2017\Schuco\unreal1\Schuco\Schuco.uproject” -remoteini=“E:\Dropbox\00-Projetos\00 - Projetos 2017\Schuco\unreal1\Schuco” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.07.20-09.04.41.txt’
LogPlayLevel: em AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) LogPlayLevel: em AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
LogPlayLevel: em AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) LogPlayLevel: em AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
LogPlayLevel: em AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) LogPlayLevel: em AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictionary2 InTargetToManifest) LogPlayLevel: em Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) LogPlayLevel: em BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel: em BuildCookRun.ExecuteBuild() LogPlayLevel: em AutomationTool.BuildCommand.Execute() LogPlayLevel: em AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) LogPlayLevel: em AutomationTool.Automation.Process(String[] Arguments) LogPlayLevel: em AutomationTool.Program.MainProc(Object Param) LogPlayLevel: em AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
LogPlayLevel: em AutomationTool.Program.Main()
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 217.550216
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error