Game Crashes due to Icon

When I Placed a custom Icon on the Project settings, it crashed, then whenever I want to change it, I scroll to the image in the tab that we change the icons and banners, As soon as the Icon started to appear when I slowly scroll down, BANG! It crashed with this log:-
MachineId:838A1BD4F946B91FB6F3BABE3F7D6CDF
EpicAccountId:d56a26a64b3b46d29821d21f12fd4714

SEGV_MAPERR at 0x318

SamplerStage::bindSamplerToTexture(unsigned char, unsigned char, bool&) Address = 0x1364dc9bd (filename not found) [in AppleIntelBDWGraphicsMTLDriver]
SamplerStage::writeSamplerState() Address = 0x1364dc36d (filename not found) [in AppleIntelBDWGraphicsMTLDriver]
IGRenderStateSamplers::writeIf() Address = 0x1364d39e4 (filename not found) [in AppleIntelBDWGraphicsMTLDriver]
IGAccelRenderCommandEncoder::programPipeline(sPrimitiveData const&) Address = 0x1364cec76 (filename not found) [in AppleIntelBDWGraphicsMTLDriver]
IGAccelRenderCommandEncoder::drawIndexedPrimitives(MTLPrimitiveType, unsigned int, MTLIndexType, MTLIGAccelBuffer*, unsigned int, unsigned int, unsigned int, unsigned int) Address = 0x1364cf7c4 (filename not found) [in AppleIntelBDWGraphicsMTLDriver]
-[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:baseVertex:baseInstance:] Address = 0x1364bdddc (filename not found) [in AppleIntelBDWGraphicsMTLDriver]
FMetalRHICommandContext::RHIDrawIndexedPrimitive(FRHIIndexBuffer*, unsigned int, int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) Address = 0x1365fe89e (filename not found) [in UE4Editor-MetalRHI.dylib]
FSlateRHIRenderingPolicy::DrawElements(FRHICommandListImmediate&, FSlateBackBuffer&, FMatrix const&, TArray const&, bool) Address = 0x12ceaebab (filename not found) [in UE4Editor-SlateRHIRenderer.dylib]
FSlateRHIRenderer::DrawWindow_RenderThread(FRHICommandListImmediate&, FSlateRHIRenderer::FViewportInfo const&, FSlateWindowElementList&, bool, bool) Address = 0x12ce926c6 (filename not found) [in UE4Editor-SlateRHIRenderer.dylib]
TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x12cec45f7 (filename not found) [in UE4Editor-SlateRHIRenderer.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x109df3810 (filename not found) [in UE4Editor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x109def215 (filename not found) [in UE4Editor-Core.dylib]
FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x109deb7d1 (filename not found) [in UE4Editor-Core.dylib]
RenderingThreadMain(FEvent*) Address = 0x1108f7fd4 (filename not found) [in UE4Editor-RenderCore.dylib]
FRenderingThread::Run() Address = 0x11090eb17 (filename not found) [in UE4Editor-RenderCore.dylib]
FRunnableThreadPThread::Run() Address = 0x109e43328 (filename not found) [in UE4Editor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x109e05371 (filename not found) [in UE4Editor-Core.dylib]
_pthread_body Address = 0x7fff9c9cb99d (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff9c9cb91a (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff9c9c9351 (filename not found) [in libsystem_pthread.dylib]