Texture issues when camera at distance

I’m guessing it’s a mix of an issue with UV/texture usage and resolution. Care to share your UVs and maps & size?

Off the top of my head, open your texture in UE4, then:

  • Under Level of Detail - Change MipGenSettings to “No Mipmaps”. Change Texture Group to “Cinematic”.

  • Under Texture - tick “Never Stream”.

See if that solves your problems.

I’ve been working in a small level to show off a model I’ve been making and get some good screenshots of it, but I’ve been having the odd issue of the textures developing odd grey pixilzation on texture seams and lowering the overall quality of the textures and model, but only when I pull the camera back to view the whole model. When close to the model the textures are perfectly fine and have no issues at all though, and I’ve tried everything from changing mipmap settings, to texture streaming settings, and even fully remaking the level and the textures and even re-topping the model itself. If anyone has any idea of what might be going on I’d appreciate the help.

My sizes for everything I have is 4096x4096 and done in quixel suite. As for the unwrapping itself I’ve given the pieces all enough space and I’ve even let the textures overlap their borders by about 10 pixels to avoid the very issues I’m having. But that obviously didn’t work.

Thank you so much for this! I’ve tried all those things on their own but for some reason I never did all of them at the same time. But so far it seems to have fixed it!!