User Widget Expose on spawn doesn´t work
This is a bug that I can see since a long time ago.
I have a UserWidget, with a custom property marked as "Expose on spawn" and "editable"
Here you can see i´m adding pawn (current player) reference, so it´s impossible to have it empty, as he is the one creating the widget.
Intermediately created, if you try to read property "Heroe Base Actual" will be null... it´s like exposed on spawn fields are not took in consideration, but just for user widgets, for blueprints work ok.
Also, If I set SELF as a second step using the ReturnValue.HeroeBaseActual = self, it works ok, it just fails while using it on expose on spawn.
Am I doing something wrong or is this a bug?
asked Jul 20 '17 at 08:53 PM in Bug Reports
Checking my old questions, I can see this is already solved in the engine, it was a bug indeed.
answered Dec 06 '18 at 03:26 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here