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Replay System Tutorial(the PC_ReplaySpectator class not work)Hope someone can help solve Thank you

Hey all,I'm learning playback system,I refer to this example(https://wiki.unrealengine.com/Replay_System_Tutorial),but the PC_ReplaySpectator class Unable to work,I want to know how to solve the problem,I'm using version 4.16.2,Thank you

Product Version: UE 4.16
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asked Jul 21 '17 at 09:46 AM in Using UE4

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avatar image Lord7even Sep 18 '17 at 06:10 AM

I have propably the same problem. I'm able to record and stop recording when I'm playing. I'm also able to play the replay but I'm not able to move my spectator pawn. the PC_ReplaySpectator gets loaded correctly and spawns a SpecPawn at specific coordinates. However, the pawn gets not possessed by the PC_ReplaySpectator or it just can't move. Looking arround works finde for some reasons.

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3 answers: sort voted first

I had the same problem. Several attempts have been made to identify the cause.

It was for a simple reason.

The build version at the time of recording was different from the build version at the time of playback. It will not be a problem if you record and play with the same build.

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answered Feb 07 '18 at 02:19 PM

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gba1224
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I had the same problem and finally found the reason, but I'm not sure whether my cause is also your cause.

My replay is recorded before I created PC_ReplaySpectator. So the replay's spectator controller class is determined when recording. Even after I replace the ReplaySpectatorPlayerControllerClass with the PC_ReplaySpectator, the old replay's controller instance is still the original one.

So the old replays can't be changed. You have to record new replays with new GameMode and new ReplaySpectatorPlayerControllerClass, then it will work.

Hope this info will help.

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answered Oct 23 '17 at 04:36 AM

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SlothSimon
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avatar image Lord7even Nov 02 '17 at 03:39 AM

Thanks for the information. I'll try that out if I find some time... I'll let you know if this fixes my issue.

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I had the same problem. It was for a simple reason.

The build version at the time of recording was different from the build version at the time of playback. It will not be a problem if you record and play with the same build.

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answered Feb 07 '18 at 09:08 AM

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gba1224
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