Game crashes on phone and in Engine
I've been having problems testing my game through the engine, trying to launch it on my android phone (Moto G4) and through packaging. Both places it gets to the splash screen and then crashes. I have used "Android Device Manager" to debug, and this is the only error that I could see (picture below);
I have tried to google the issue, the "GenericPlatformProcess.cpp" but haven't found anything. One thing that I found on one forum post was to uncheck "Send Mean Time Between Failure Data to Epic" under "Engine - End-User Settings" in project settings. Then suddenly I could launch the game on my phone through the Engine and also through the Packaged project on my phone. I packaged for "Android (ETC2)".
Should I rather report this under bugs? Or is there some way of solving this?
asked Jul 21 '17 at 03:04 PM in Packaging & Deployment
Not sure why this happens, but I'll answer this one as solved for now (solution below, for a temporary fix).
Temporary Fix; 1. Uncheck "Send Mean Time Between Failure Data to Epic" under "Engine - End User Settings" in the "Project settings".
This should fix it for now, but I'm not sure why it makes an error or how to fix the error and have the "Send Mean Time Between Failure Data to Epic" checked without getting an error.
Source for the temporary solution: Click Here
answered Aug 06 '17 at 05:56 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here