Hey Mac OS users,
I’m hoping I can get someone to take a look at this and let me know what you see.
In 4.16 and 4.17 preview I cannot seem to get the Google VR Motion controller components to show up. (this currently works for me in 4.15, as well as works flawlessly on PC in all versions 4.15- 4.17 preview)
To test it out:
On the Mac OS Build (4.16 or 4.17 preview), Enable the following plugins.
Input Devices > Google VR Motion Controller
Virtual Reality> Google VR
Restart the Editor.
Create a New Blueprint of pawn class.
Open the blueprint and go to the add components drop-down menu.
Search for “Google” in the field or just browse down the components list and you are supposed to see the GoogleVrMotionController component as well as some of the other Google related items that are included.
Should look something like this
https://docs.unrealengine.com/latest/images/Platforms/GoogleVR/Daydream/GDaydream_MC_Addation.jpg
Did it work for you? As I mentioned above, I can’t get it to work in anything newer than 4.15 on Mac, In PC builds it works as expected.
Thanks for looking!