Sprite sheets are blurry?

Hey, I’ve been trying to import sprite sheets for a 2D platformer in Paper2D but they’re always blurry? The weird thing is when I import individual sprites without using a sprite sheet they’re fine.

202894-whoops2.png

This is a sprite i’ve imported individually (left) and one I tried to place using a sprite sheet.

202895-whoops1.png

And here’s what the sprite sheet looks like in the editor. I’ve applied the Paper2D texture settings, and set the texture filtering to nearest as well. Is this just a rookie mistake? I just don’t understand why sprites i’ve placed without using a sprite sheet look fine. Any ideas?

Have you tried completely disabling mipmaps(MaterialEditor => Level_of_Detail => “NoMipmaps” option)?