Hi guys,
So through strife ive made my first real construction script in ue4 and ive gota building using instanced meshes in order to edit the mesh desired, number of floors and number of segments (both width and depth). However im getting this strange performance drop when viewing the structure from different angles. The front of the building sticks around 8ms whilst the side reaches around 11ms.
Both Sides are using the exact same mesh but ive checked the gpu profiler and the difference seems to be in the “dynamic” section of “Base Pass”. This performance hit gets exponentially worse the larger i make the building and at a ppoint completely freezes my pc when i hit play.
Any ideas whats causing this and how to fix it?
Front view
Side View
Thanks guys.