Fade into Root Motion Animation
I have an attack animation that uses root motion because the character lunges forward a bit when swinging his sword. However, it looks stiff when performed while walking or running, because the character abruptly stops since it's a root motion montage. The blend in value doesn't seem to change this either, the animation itself is being blended but not the root bone.
How do you get this to be smoother?
asked Jul 21 '17 at 09:09 PM in Using UE4
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