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3rd Person decoupled camera VR

Hello,

Got a question that I can't figure out.

Here's what I'm trying to do: I want to control a character BP and have a camera seperate from each other, so I can move the camera etc. without moving the character BP.

I've gotten the camera decoupled but then the controls for the character BP are ignored and I don't know why.

Tried doing what the wiki said about Oculus Rift seperate View but how do I control the character BP through the Player Controller? I can't find any information on that.

Product Version: UE 4.15
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asked Jul 22 '17 at 12:20 PM in VR

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kingrocket
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Check out this solution! https://youtu.be/5o1ObbpQoPI I watched part 1&2 for this tut. It gave me the info I needed to do what you were asking about. What i did in addition to the video:

  • Copy & pasted the ThirdPersonBP folder from a newly created 3rd person template project into the VR project folder.

  • Copy & pasted the Mannequin folder from the Third Person template project to the VR project folder.

  • Put the info he builds into his Character Controller in the "Motion Controller Pawn" blueprint class.

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answered Dec 19 '18 at 06:51 PM

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CMart13
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