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UpdateResource() has no effect when packaged for Android.

Hello all. I have been trying to utilize the wiki tutorial on Dynamic Textures. For some reason the following code only works in the editor. When I package for Android and test the texture never gets updated. I'm using UE4 Version 4.16.1.

 TArray<FColor> data;
 data.Init(FColor(255, 0, 0, 255), 512*512*4);

 void* TextureData = LoadedT2D->PlatformData->Mips[0].BulkData.Lock(LOCK_READ_WRITE);
 FMemory::Memcpy(TextureData, data.GetData(), data.Num());

Any assistance with this would be greatly appreciated.

Product Version: UE 4.16
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asked Jul 22 '17 at 05:03 PM in C++ Programming

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