Static Mesh Sword and Skeletal Sword mesh different
so I have a problem when importing the same sword from blender.
The static mesh looks fine.
However when I import the same sword under a different name as a skeletal mesh it looks like this.
Does anyone have an idea what causes this? Maybe it is something very obvious what I dont see.
asked Jul 22 '17 at 07:51 PM in Using UE4
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